3D Animation

3D Art & Animation

Funko Pop

this Funko Pop was created in blender from original shapes creating a character that resembles myself

Material Preview

Wire Mesh

Render Image

Doughnut Animation

This project focuses on learning the fundamentals of 3D by modeling a donut and icing with basic mesh editing, modifiers, and simple sculpting. Materials were created using shader nodes, and Geometry Nodes were used to automatically scatter sprinkles across the donut surface.

Music Video Teaser

This video was inspired by a collaborative partner that helped execute this idea for her first song release. majority of work was split I focused more on the character designs, cameras, and post editing and my partner did the environment.

Character Design

For this character design, we used PolyCam to scan my partner’s head, creating a high-resolution 3D model. Once captured, we merged the PolyCam mesh with a custom-built human figure sourced from Mixamo, applying custom rigging and color mapping to achieve a fully personalized and cohesive character. This process allowed us to blend real-world likeness with a stylized digital body for a unique and expressive result.

connection of meshs

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Packaging Design

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Branding project